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Pilfered Liberty Postmortem
Overview This is quite unlike any other postmortem I’ve ever done. The longest other project I worked on was only a handful of months,...
May 20, 2021


Dev Diary - May 22
17 May 2021 With the game completed, the only thing left to do is add achievements. I thought I'd have more time, but with every little...
May 20, 2021


Dev Diary - 15 May
10 May 2021 Everything is done except a cutscene to tie it all together. I've learned so much over the course of this project that I...
May 15, 2021


Dev Diary - 8 May
5 May 2021 Audio is being way more of a chore than I had anticipated. When I first started dumping in placeholders, they all sounded...
May 8, 2021


Dev Diary - 1 May
26 Apr 2021 I couldn't do it. I spent the entire day. Hours and hours rooting through music and none of them hit just exactly what I was...
May 1, 2021


Dev Diary - 24 Apr
19 Apr 2021 A lot of time is also being put into getting the Steam store page up and running. This means taking screenshots, making...
Apr 24, 2021


Dev Diary - 17 Apr
13 Apr 2021 Long day fighting with the camera to get a smoother effect for the boss fight. Originally the player would just run into...
Apr 17, 2021


Narrative or Gameplay First?
There tends to be a fairly obvious difference between games that were created to tell a story and games that have a story after the...
Apr 14, 2021


Dev Diary - 10 Apr
6 Apr 2021 Back and forth and back and forth I’ve been repeating the same animation over and over. Nothing ever seems to be quite...
Apr 10, 2021


Do We Need More Diversity In Games?
A bit of a controversy seen in games media nowadays is how often women star in a leading role. From the moment you are told to list your...
Apr 6, 2021


Dev Diary - 3 Apr
Work continues a bit slowly on the cutscenes. Unfortunately, animation isn't exactly my strongest suit, so I've been spending a...
Apr 3, 2021


Dev Diary - 27 Mar
With the go ahead to continue up until the date of my employment, the hope is to get Pilfered Liberty to Steam before time runs out. So...
Mar 27, 2021


Choice in Games
What is Choice in Games? One thing about choice in game design that people often misinterpret is that it solely relates to story...
Mar 22, 2021


Dev Diary - 20 Feb **Important Update**
A job opportunity has arisen that may slow or even completely halt the production of Pilfered Liberty. While I'm saddened to put it on...
Feb 20, 2021


Dev Diary - 13 Feb
8 FEB 2021 I had a bit of an odd bug where sliders weren’t working when they were created within the options menu, but if I created them...
Feb 13, 2021


Time Out Postmortem
Overview Time out was my submission for the 2021 Global Game Jam with the theme "Lost and Found." I think I've typed that sentence in at...
Feb 11, 2021


Dev Diary - 6 Feb
26 JAN 2021 Doing a bit of work on a universal cutscene script. So far, you can call on it to freeze everything going on in current...
Feb 6, 2021


Semiotics in Games
Whether you’re a veteran gamer or picking up a controller for the first time, semiotics plays a pivotal role in relaying information from...
Jan 31, 2021


What Makes a Good Game?
While it’s a little difficult to say something as dramatic as “it is only a great game if it redefined a genre!” I do think there are...
Jan 23, 2021


Dev Diary - 16 Jan
11 JAN 2021 After much deliberation, I realized it was best to lower the player’s jump more. It feels punishing that his current jump...
Jan 16, 2021