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World of Warcraft

Whomsoever takes up this title shall wield power eternal...

  • Content Design

  • Systems Design

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Blizzard Project

An unannounced, official Blizzard Entertainment project that I was hired on for.

  • Quest Design

  • Content Design

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Time Out

An exploration game where you must break out of daycare to rescue everyone’s missing toys. Move fast, and don’t get caught! There are screaming babies to help!

  • Project Lead

  • Lead Design

  • C# Programming

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Scallywags

A naval combat game where you must sink ships as fast as possible! Play alone or against a friend; outsmart the enemy ships that navigate these treacherous waters and rack up points.

  • Systems Design

  • Gameplay Design

  • C# Programming

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Pilfered Liberty

First professional project: A 2D Platformer/Shooter with fully unique assets. Released to Steam under Autumn's Dawn LLC

  • Design

  • C# Programming

  • Pixel Art

  • Music

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Party Manager 2020

A management game to keep all guests happy through different interactions. Keep up with their needs for as long as possible to earn the highest score.

  • Project Lead

  • Lead Audio Design

  • Systems Design

  • C# Programming

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Ships Ahoy!

An Asteroids clone with a few nautical twists. Shots fire from the side of the ship, score must be gathered before destroyed, invulnerable ships, and more.

  • Systems Design

  • C# Programming

  • Pixel Art

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Forsaken Cove

A Skyrim custom map where the player explores a cursed shipwreck hidden within the cove. Designed to comfortably fit within the world as a standard dungeon.

  • Level Design

  • Set Design

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Fires of Hearthwood

A Warcraft III custom campaign. Rally the scattered militia and use them to push out the invading Orcs. But be careful; your only strength is your numbers.

  • Level Design

  • Set Design

  • In-Editor Scripting

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Fallen Kingdom

First game in Unity; a simple collect 10 game that requires platforming across a desolate landscape and navigating through mazelike tunnels.

  • Level Design
  • Set Design with Opensource Assets
  • C# Programming
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Use Your Head

An action-adventure, puzzle game prototype that has the player fending off enemies with their body while their throwable head controls the camera.

  • Lead Gameplay Design
  • Puzzle Design
  • C# Programming
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Space Station

Custom FFA deathmatch map for Unreal Tournament, balanced for constant flow between the outer crater edges and the science station middle.

  • Level Design
  • Set Design with Unreal Tournament Assets
  • Unreal Blueprints
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Toy Box

Unreal Tournament map designed around a child’s playset. Navigate the narrow block fort or hide in the abandoned cereal bowl, the world is your playplace.

Level Design

Set Design

In-Engine Modeling

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Little Fixer

A 2D platformer in a 3D world, maneuver around the giant mech to repair damages while avoiding enemies and missile fire to keep the fight going.

  • Project Lead

  • Lead Gameplay Design

  • C# Programming

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DOOM DOOD

A DOOM custom campaign where the player is much weaker than their foes. This eerie take on the traditional playstyle has multiple paths for separate endings.

  • Level Design 
  • Set Design 
  • In-Editor Scripting

©2020 by Jonathon Sherwood

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