Search


Dev Diary - May 22
17 May 2021 With the game completed, the only thing left to do is add achievements. I thought I'd have more time, but with every little...
May 20, 2021
Â


Dev Diary - 15 May
10 May 2021 Everything is done except a cutscene to tie it all together. I've learned so much over the course of this project that I...
May 15, 2021
Â


Dev Diary - 8 May
5 May 2021 Audio is being way more of a chore than I had anticipated. When I first started dumping in placeholders, they all sounded...
May 8, 2021
Â


Dev Diary - 1 May
26 Apr 2021 I couldn't do it. I spent the entire day. Hours and hours rooting through music and none of them hit just exactly what I was...
May 1, 2021
Â


Dev Diary - 24 Apr
19 Apr 2021 A lot of time is also being put into getting the Steam store page up and running. This means taking screenshots, making...
Apr 24, 2021
Â


Dev Diary - 17 Apr
13 Apr 2021 Long day fighting with the camera to get a smoother effect for the boss fight. Originally the player would just run into...
Apr 17, 2021
Â


Dev Diary - 10 Apr
6 Apr 2021 Back and forth and back and forth I’ve been repeating the same animation over and over. Nothing ever seems to be quite...
Apr 10, 2021
Â


Dev Diary - 3 Apr
Work continues a bit slowly on the cutscenes. Unfortunately, animation isn't exactly my strongest suit, so I've been spending a...
Apr 3, 2021
Â


Dev Diary - 27 Mar
With the go ahead to continue up until the date of my employment, the hope is to get Pilfered Liberty to Steam before time runs out. So...
Mar 27, 2021
Â


Dev Diary - 20 Feb **Important Update**
A job opportunity has arisen that may slow or even completely halt the production of Pilfered Liberty. While I'm saddened to put it on...
Feb 20, 2021
Â


Dev Diary - 13 Feb
8 FEB 2021 I had a bit of an odd bug where sliders weren’t working when they were created within the options menu, but if I created them...
Feb 13, 2021
Â


Dev Diary - 6 Feb
26 JAN 2021 Doing a bit of work on a universal cutscene script. So far, you can call on it to freeze everything going on in current...
Feb 6, 2021
Â


Dev Diary - 16 Jan
11 JAN 2021 After much deliberation, I realized it was best to lower the player’s jump more. It feels punishing that his current jump...
Jan 16, 2021
Â


Dev Diary - 9 Jan
4 JAN 2021 After a bit of playtesting from outside perspectives, there were a few bugs and issues I wasn't even aware of. Today, I just...
Jan 9, 2021
Â


Dev Diary - 2 Jan
21 DEC 2020 Given that my artist created over twenty variations of rescuable crew members, I felt a little bad only needing less than...
Jan 2, 2021
Â


Dev Diary - 17 Dec
14 DEC 2020 With almost all art swapped out, it was time to fix up the placeholder moving platforms. Right now they are just the health...
Dec 17, 2020
Â


Dev Diary - 11 Dec
7 DEC 2020 With this milestone being all about art, I looked through the task list to see what needed to be done. It’s a little sad...
Dec 12, 2020
Â


Dev Diary - 4 Dec
30 NOV 2020 Spent some time rough drafting the tall enemy designs. I need it to stay with the feel of the rest of the game, but I still...
Dec 7, 2020
Â


Dev Diary - 23 Nov
23 NOV 2020 Project Violet One thing I was a little disappointed by was that no matter how good I get the rest of the game running; my...
Nov 23, 2020
Â


Dev Diary - 16 NOV
16 NOV 2020 Unreal Tanks Got my first taste of the widget system for UIs in Unreal. Nothing super extreme, but I was able to get the UI...
Nov 21, 2020
Â



