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SpriteMover
The past two days were dedicated to a demo for a potential future puzzle project, simply named SpriteMover for now. This was a great...
May 29, 2020
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Warcraft Campaign Milestone 1: Terrain
With preproduction completed, I was able to focus solely on creating. Week one was a bit of a struggle, as I've never used the editor...
May 26, 2020
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Versus Multiplayer as a Genre
Multiplayer as a Genre Multiplayer is a very wide genre because it can focus on a myriad of different gameplays. What would be long...
May 22, 2020
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Warcraft Campaign: Preproduction
I've always had a passion for Blizzard games, and a particular love for the Warcraft series. As such, I was thrilled to hear the new...
May 19, 2020
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2D Shooter Dev Diary - May 17
Life responsibilities have come back after a brief break, so work has slowed down a bit. However, the hope is to get the rest of the...
May 18, 2020
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2D Shooter Dev Diary - 10 MAY
4 MAY 2020 New week, more work. Got the door asset fully implemented into the game, which means it also requires the crew to be rescued...
May 11, 2020
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2D Shooter Dev Diary - 2 MAY
After tracking the hours I put into this project, I realized that after I had run out of tasks to give myself I got discouraged and...
May 2, 2020
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2D Shooter - 1 APR 2020
Managed to get my tilemap completed with a few adjustments here and there. After a few issues with it being blurry, I learned that Unity...
Apr 1, 2020
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Video Game Addiction
Videogame addiction has been the topic of conversation as early as videogames have existed. The fear and misunderstanding when it comes...
Mar 10, 2020
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