2D Shooter - 1 APR 2020
- Jonathon Sherwood
- Apr 1, 2020
- 1 min read
Updated: May 23, 2020
Managed to get my tilemap completed with a few adjustments here and there. After a few issues with it being blurry, I learned that Unity tries to compress the image for you and that it has to be turned off.
The only downside is given that I haven't done pixel art before, I decided to stick with 16x16 for my first game. The original sprites I was using for placeholders were much larger and more detailed than that, so swapping them out is proving to be.. challenging. Much of the way I programmed movement and the crouch specifically changes the colliders, so they will all need to be changed to fit.. for each frame.. for each character. At least, that's what I think is happening.
Still happy with the progress, though. After I got the core mechanics completed I started slowing down because I was struggling to make a character animation. Figured I'd start slower. Moving right along again!

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