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Skyrim Editor Milestone 5: Complete Set Design
Both this and the last milestone were used to finish up the set design for the cave and ship. Because of Milestone 3, I realized that it...
Aug 12, 2020


FPS as a Genre
First-Person Shooters can be traced all the way back to 1973’s Maze War. However, the modern depiction of FPSs began with the 1992 game...
Aug 4, 2020


Party Manager 2020 Postmortem
Overview Party Manager 2020 came about from the theme “2020” during this season’s game jam. The jam had to be moved to digital-only due...
Jul 30, 2020


Skyrim Editor Milestone 3: Initial Combat
With some of the horror stories I've heard about how hard the engine is to use, I was originally under the assumption I should split up...
Jul 29, 2020


RPG As a Genre
The technical definition of a roleplaying game is any game that has the player acting in a role, playing out the narrative through...
Jul 25, 2020


Skyrim Editor Milestone 2: Blockout
Working on a new level design map, a custom dungeon in Skyrim Creator's Kit. I was looking through different engines to see what I wanted...
Jul 22, 2020


Survival Horror as a Genre
Survival Horrors have been capturing the hearts of gamers as early as the 1980s. Some of those pixelated boogiemen were just too much for...
Jul 16, 2020


Warcraft Campaign Postmortem
Finally, it is all wrapped up and has a nice video to go with it. Here are some of my final thoughts when dealing with this project. What...
Jul 14, 2020


Casual/Social Games as a Genre
The genre that changed how gaming is viewed by all of society is that of Casual or Social games. What was once a passion for dedicated...
Jul 9, 2020


Warcraft Campaign Milestone 6: Cinematics
With this milestone, I tied up all elements of the game. A bit of polish was put here and there to ensure professional quality...
Jul 1, 2020


Warcraft Campaign Milestone 5: Final Combat
5th milestone for the Warcraft custom campaign The Fires of Hearthwood. This is the final balancing milestone for gameplay. All items...
Jun 24, 2020


Ships Ahoy! Dev Diary - 21 JUN
16 JUN 2020 Today was dedicated to the pirate ship Asteroids clone. I wanted to do the sprites myself, but I’m realizing how hard it...
Jun 22, 2020


Hack'n'Slash as a Genre
The Hack ‘n’ Slash genre is defined as “specifically implying a focus on real-time combat with hand-to-hand weapons as opposed to guns or...
Jun 19, 2020


Warcraft Campaign Milestone 4: Combat
While not all of the specific locations for combat are completed, general balance and abilities have been assigned. I wanted to see how...
Jun 16, 2020


2D Shooter Dev Diary - 13 JUN
18 MAY 2020 Was able to implement the taller enemy relatively easily because of how modular the short enemy’s script is. A few tweaks in...
Jun 13, 2020


RTS as a Genre
The genre of strategy, or more specifically real-time strategy (RTS) games, are some of the most complicated types of games to design...
Jun 12, 2020


Warcraft Campaign Milestone 3: Set Design
Milestone 3 is finally complete! This week was dedicated to completing all the set design for the map in order to have everything...
Jun 10, 2020


Stealth as a Genre
Stealth as a Genre The Stealth game genre is a bit hard to narrow down, because it is often incorporated into other elements, rather...
Jun 7, 2020


Warcraft Campaign Milestone 2: Blockout
This week was dedicated to blocking out the map. With other editors, it was easy enough to get a feel for where everything would be, so...
Jun 3, 2020


Co-Op Multiplayer As A Genre
Many of the problems a designer faces when creating Versus Multiplayer Games are shared by those that work on Co-Op Multiplayer as well....
May 31, 2020