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Dev Diary - 9 Jan
4 JAN 2021 After a bit of playtesting from outside perspectives, there were a few bugs and issues I wasn't even aware of. Today, I just...
Jan 9, 2021


Dev Diary - 2 Jan
21 DEC 2020 Given that my artist created over twenty variations of rescuable crew members, I felt a little bad only needing less than...
Jan 2, 2021


Scallywags Postmortem
Overview Scallywags was a side project that I began so I could work on a few programming concepts I'd never touched before. One of the...
Dec 18, 2020


Dev Diary - 17 Dec
14 DEC 2020 With almost all art swapped out, it was time to fix up the placeholder moving platforms. Right now they are just the health...
Dec 17, 2020


Dev Diary - 11 Dec
7 DEC 2020 With this milestone being all about art, I looked through the task list to see what needed to be done. It’s a little sad...
Dec 12, 2020


Dev Diary - 4 Dec
30 NOV 2020 Spent some time rough drafting the tall enemy designs. I need it to stay with the feel of the rest of the game, but I still...
Dec 7, 2020


Dev Diary - 23 Nov
23 NOV 2020 Project Violet One thing I was a little disappointed by was that no matter how good I get the rest of the game running; my...
Nov 23, 2020


Dev Diary - 16 NOV
16 NOV 2020 Unreal Tanks Got my first taste of the widget system for UIs in Unreal. Nothing super extreme, but I was able to get the UI...
Nov 21, 2020


Soulslike as a Genre
Soulslike is a relatively new concept in the scheme of genres given that it only came about after the release of the hit title Dark Souls...
Nov 18, 2020


Dev Diary "Toon Tanks" - 9 NOV
9 NOV 2020 A bit of my jumping around comes from what my current projects and goals are. Ever since starting my new job I don’t have...
Nov 14, 2020


Dev Log Ship Game - 2 NOV
2 NOV 2020 I’m putting a lot of time into the ship game because I’m VERY CLOSE to completing what I consider the third milestone. For...
Nov 7, 2020
Project Violet Changelog
20 MAY 21 1.0.0 [Notes] Pilfered Liberty has now been submitted to steam as the final build. This build has all components completed and...
Nov 2, 2020


Dev Log Ship Game - 26 OCT
26 OCT 2020 Today was spent making sure that the concept of powerups work. Rather than specifically making any, I simply created...
Oct 31, 2020


Dev Diary 18 Oct
19 OCT 2020 Some of the playtesting also showed that the game rewards players for creeping incredibly slowly and shooting enemies just...
Oct 24, 2020


Dev Diaries - 12 Oct
12 OCT 2020 Project Violet Pretty good progress on the final level. After a full day dedicated to it, I think I have an adequate shell....
Oct 19, 2020


Multiple Dev Diaries - 4 OCT
24 SEP 2020 Ship Project This week was spent working on my first solo Unity game. There was also the game jam, but that has its own...
Oct 4, 2020


First Unreal C++ Postmortem
Overview Another jam came up for the Fall and I'll admit that I'm still a little burnt out from the last one. It was once again pitched...
Sep 27, 2020


Platformers as a Genre
When going through my list of which platformers to talk about, I was astounded to realize just how many I had played. In order not to...
Aug 27, 2020


Project Knight Dev Diary - 21 Aug
9 AUG 2020 Having been caught up on multiple mini projects, it was hard to want to spend too much time talking about any one of them...
Aug 21, 2020


Skyrim Editor Postmortem
What Went Right Ease of Use When I first heard about the editor, I was warned that it was one of the hardest to work with. A few people...
Aug 18, 2020