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Dev Diary "Toon Tanks" - 9 NOV
9 NOV 2020 A bit of my jumping around comes from what my current projects and goals are. Ever since starting my new job I don’t have...
Nov 14, 2020
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Dev Log Ship Game - 2 NOV
2 NOV 2020 I’m putting a lot of time into the ship game because I’m VERY CLOSE to completing what I consider the third milestone. For...
Nov 7, 2020
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Dev Log Ship Game - 26 OCT
26 OCT 2020 Today was spent making sure that the concept of powerups work. Rather than specifically making any, I simply created...
Oct 31, 2020
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Dev Diary 18 Oct
19 OCT 2020 Some of the playtesting also showed that the game rewards players for creeping incredibly slowly and shooting enemies just...
Oct 24, 2020
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Dev Diaries - 12 Oct
12 OCT 2020 Project Violet Pretty good progress on the final level. After a full day dedicated to it, I think I have an adequate shell....
Oct 19, 2020
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Multiple Dev Diaries - 4 OCT
24 SEP 2020 Ship Project This week was spent working on my first solo Unity game. There was also the game jam, but that has its own...
Oct 4, 2020
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Project Knight Dev Diary - 21 Aug
9 AUG 2020 Having been caught up on multiple mini projects, it was hard to want to spend too much time talking about any one of them...
Aug 21, 2020
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Skyrim Editor Milestone 5: Complete Set Design
Both this and the last milestone were used to finish up the set design for the cave and ship. Because of Milestone 3, I realized that it...
Aug 12, 2020
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Skyrim Editor Milestone 3: Initial Combat
With some of the horror stories I've heard about how hard the engine is to use, I was originally under the assumption I should split up...
Jul 29, 2020
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Skyrim Editor Milestone 2: Blockout
Working on a new level design map, a custom dungeon in Skyrim Creator's Kit. I was looking through different engines to see what I wanted...
Jul 22, 2020
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Warcraft Campaign Milestone 6: Cinematics
With this milestone, I tied up all elements of the game. A bit of polish was put here and there to ensure professional quality...
Jul 1, 2020
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Warcraft Campaign Milestone 5: Final Combat
5th milestone for the Warcraft custom campaign The Fires of Hearthwood. This is the final balancing milestone for gameplay. All items...
Jun 24, 2020
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Ships Ahoy! Dev Diary - 21 JUN
16 JUN 2020 Today was dedicated to the pirate ship Asteroids clone. I wanted to do the sprites myself, but I’m realizing how hard it...
Jun 22, 2020
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Warcraft Campaign Milestone 4: Combat
While not all of the specific locations for combat are completed, general balance and abilities have been assigned. I wanted to see how...
Jun 16, 2020
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2D Shooter Dev Diary - 13 JUN
18 MAY 2020 Was able to implement the taller enemy relatively easily because of how modular the short enemy’s script is. A few tweaks in...
Jun 13, 2020
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Warcraft Campaign Milestone 3: Set Design
Milestone 3 is finally complete! This week was dedicated to completing all the set design for the map in order to have everything...
Jun 10, 2020
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Warcraft Campaign Milestone 2: Blockout
This week was dedicated to blocking out the map. With other editors, it was easy enough to get a feel for where everything would be, so...
Jun 3, 2020
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SpriteMover
The past two days were dedicated to a demo for a potential future puzzle project, simply named SpriteMover for now. This was a great...
May 29, 2020
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Warcraft Campaign Milestone 1: Terrain
With preproduction completed, I was able to focus solely on creating. Week one was a bit of a struggle, as I've never used the editor...
May 26, 2020
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Warcraft Campaign: Preproduction
I've always had a passion for Blizzard games, and a particular love for the Warcraft series. As such, I was thrilled to hear the new...
May 19, 2020
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